![]() ![]() In the original game, the ghost AI was programmed in a well-defined pattern of Scatter, Chase and Repeat. These pellets, which can be freely placed when creating a maze (a minimum of 0 and a maximum of 10 per maze), will turn the tables completely for a period of time by causing the ghosts to turn blue and run away from Pac-Man, allowing him to eat them. Running into a ghost will kill Pac-Man on contact, unless Pac-Man consumed a Power Pellet. One aim of the game, besides eating all the Pac-Dots, is avoiding any of the four ghosts roaming through the maze. The player also has the option to display high scores online via Facebook. The game also has two high score leader-boards, one where players could competing against each other for the top of the leader-board, and the other where countries were ranked based on their players' total high score. To build a maze a Facebook account is required, and is accessed via the Facebook Connect platform. Īnother distinct feature in World's Biggest is the ability to construct new mazes adjacent to pre-existing ones. The game continues until the player runs out of lives. The player has the ability to move to a new maze without clearing the current one so they can return to any unfinished maze at a later time. Every maze has a fresh set of four ghosts, but they do not use the doorways. In addition, there are no tunnels instead, doorways at each edge of the screen allow Pac-Man to travel to an adjacent maze, with a new arrangement of dots and obstacles. The number of power pellets is not fixed at four, but instead determined by the user who created that particular maze. As before, the goal is to eat all of the dots and power pellets in the maze without being caught by the ghosts roaming through it. The gameplay for World's Biggest Pac-Man is similar to classic Pac-Man, but with a few differences. Īround 18 June 2022 the site went down, showing just a blank page and later a database error. Although created with Internet Explorer 9 in mind, World's Biggest Pac-Man is playable on any browser supporting HTML5. ![]() Īlthough no login is required to play the game, users who wish to create their own mazes or post high-scores have to sign in using Facebook Connect. The project was designed to be community-driven and a team of moderators were implemented to keep an eye out for any offensive mazes that might be created. Created as a community tribute to the original Pac-Man arcade game, it followed the guidelines that Namco Bandai originally set for Pac-Man. A week after launching, it had 13,500 user-designed mazes and nearly 300 million dots eaten. The game was built as a HTML5 project for Microsoft's (then) new Internet Explorer 9, as well as to commemorate the 30th anniversary of Pac-Man. ![]() The game was announced at the Microsoft MIX Developer Conference on 13 April 2011. ![]() It is a Pac-Man game which differed from the original by having multiple players play together in a series of user-created, customizable and interlocking mazes. World's Biggest Pac-Man is a browser game created by Australian website designer Soap Creative along with Microsoft and Namco Bandai Games. Single-player with multiplayer interaction ![]()
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